Path Of The Indie — Unfolding The Development

We continue the series of articles conducted on behalf of Head of the Game Project Saturated Outer Space

Combats lacked VFX in early prototypes
  1. What was horrible? How was it supposed to be changed?
  2. What was absent? How to implement it?
  3. What was worth keeping due to its potential?
  4. What could be cut off painlessly?
  1. Freelance platforms, forums and job sites
  2. Asked our mentor from the educational program to look through students
  3. Searched among our friends and contacts
Each member of the squad can be followed by only 2 HNPC (Hostage NPC)

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Rummy Games

We are 30 enthusiasts developing our debut game project named Saturated Outer Space.